We are currently accepting abstracts for work-in-progress papers until 15th October, 2022. We are happy to announce the return of the DiGRA India Conference for this year! This time the theme is: Videogames, Science Fiction and India. Call For Papers: Following the recent spurt of activity around Indian Science Fiction or Speculative Fiction, a genreContinue reading “DiGRA India Conference 2022”
Tag Archives: videogames
Call for Papers: Special Issue of CyberOrient on Postcolonialism, Orientalism, and Video Games
CFP: Postcolonialism, Orientalism, and Videogames CyberOrient: Journal of the Virtual Middle East and Islamic World Editor-in-Chief: Daniel M. Varisco Guest Editors: Souvik Mukherjee and Zahra Rizvi Submission Deadline: November 30, 2022 (Full Papers) Aim Video games have literally become a game-changing medium in global culture since the 1970s and yet the representation of gaming culturesContinue reading “Call for Papers: Special Issue of CyberOrient on Postcolonialism, Orientalism, and Video Games”
“হাবজি গাবজি” চলচ্চিত্র ও ভিডিও গেম সম্পর্কিত দুই চারটি কথা
As part of DiGRA India’s Indian vernacular languages posts, Achintya Debnath writes about the recent Bengali movie Habji Gabji (2022). The main theme of the movie, Debnath writes, revolves around the unscientific and misinformed understanding that playing video games causes violent behaviour, negatively impacts powers of concentration and leads to brain damages. Debnath argues thatContinue reading ““হাবজি গাবজি” চলচ্চিত্র ও ভিডিও গেম সম্পর্কিত দুই চারটি কথা”
Talk by Lobna Hassan on Saturday 18 June 2022 @ 7 p.m. Indian time
Title: Game Accessibility: Where We Are & Where We Need to Go! There are approximately 2.5-3 billion gamers in the world, i.e., half the world’s population – excluding users of gamification, serious games, educational games, etc., who might not all play games. Of these , at least a third experiences a disability, or a bodyContinue reading “Talk by Lobna Hassan on Saturday 18 June 2022 @ 7 p.m. Indian time”
লেখাপড়া আর খেলাপড়া
In DiGRA India’s first post in an Indian language, Souvik Mukherjee writes in Bengali about the role of videogames in culture with an emphasis on narrative multiplicity, involvement, and the procedural rhetoric of the game that serve to influence the shaping of the player’s opinions. Mukherjee highlights the importance for both the Humanities and theContinue reading “লেখাপড়া আর খেলাপড়া”
The Crafted Knit
[The following post is Abhishek K.’s runners-up entry for the 2022 Blog article writing competition organized by DiGRA India] Is time a chain? Bound by its physicality, its inevitable aches and sorrows, not having time to rest, or more crucially, play. A shame, and seemingly, there’s nothing to be done about it. Time’s there toContinue reading “The Crafted Knit”
Video Games and Ludic Times: Gaming Era, Decade and Millennial
[The following post is Achintya Debnath’s runners-up entry for the 2022 Blog article writing competition organized by DiGRA India] It goes without saying that time and game have a primitive relation tracing back to origins in the initial forms of hymns, rituals, songs and paintings. The primitive relation became much more engaging with the reminiscenceContinue reading “Video Games and Ludic Times: Gaming Era, Decade and Millennial”
Game Development, Speedrunning and the Correct way to play a game
[The following post is Ishan Purkait’s winning article for the 2022 Blog article writing competition organized by DiGRA India] Watching a world-record speedrun of his game Getting over it with Bennett Foddy, Bennett Foddy began talking about the relationship between speedrunners and game developers, likening it to the way a master craftsman( the developer) mightContinue reading “Game Development, Speedrunning and the Correct way to play a game”
Meghna Jayanth’s DiGRA India 2021 Keynote: White Protagonism and Imperial Pleasures in Game Design
Note: This text was originally published on Meghna Jayanth’s medium, and has been reposted with author permission. – The text from my Keynote at DIGRA India’s 2021 Conference on 20th November 2021 As I attempted to structure and restructure this talk — trying to organise the various imperial pleasures in game design I wanted to talk about.Continue reading “Meghna Jayanth’s DiGRA India 2021 Keynote: White Protagonism and Imperial Pleasures in Game Design”
Game Studies research opportunities opening up in India: Souvik Mukherjee
Our Board Member, Dr. Souvik Mukherjee, was interviewed by Edugraph to discuss video game culture and game studies in India. Read the exciting and informative interview here: https://www.telegraphindia.com/edugraph/career/game-studies-research-opportunities-opening-up-in-india-souvik-mukherjee/cid/1846134