Talk by Usva Friman on June 20 at 7 p.m. IST

Title: Finnish women players’ gaming and game cultural agency In Finland, 64.2% of women play digital entertainment games, and 43% play them actively, at least once a month. For their doctoral dissertation (University of Turku, 2022), Usva Friman collected interview and online questionnaire material from Finnish adult women who play digital games. The women participatingContinue reading “Talk by Usva Friman on June 20 at 7 p.m. IST”

Talk by Lobna Hassan on Saturday 18 June 2022 @ 7 p.m. Indian time

Title: Game Accessibility: Where We Are & Where We Need to Go! There are approximately 2.5-3 billion gamers in the world, i.e., half the world’s population – excluding users of gamification, serious games, educational games, etc., who might not all play games. Of these , at least a third experiences a disability, or a bodyContinue reading “Talk by Lobna Hassan on Saturday 18 June 2022 @ 7 p.m. Indian time”

Talk by Mathias Fuchs on ‘Animals and Play’ on 6th March 2022

Abstract:The aim of the lecture is to discuss the possibility, modes and historical perspectives on animal play. Starting with Herbert Spencer who refers to “a German writer, whose name I forgot” (Friedrich Schiller), philosophers, sociologists, anthropologists, psychologists and ethologist (Verhaltensforscher in German) speculated about the question whether animals play, which animals play, why animals play,Continue reading “Talk by Mathias Fuchs on ‘Animals and Play’ on 6th March 2022”

‘The Play’s the Thing’- Technology as Performer: Talk by Padmini Ray Murray on 26th February, 7 p.m

Abstract:In 2020 we created a digital theatrical piece called Abhi.Neta Aayenge which raised interesting and provocative questions about audience agency and the role, quite literally played, by technology and its affordances in making this work. I will be discussing how some of these explorations might have resonances for game design as well our understandings ofContinue reading “‘The Play’s the Thing’- Technology as Performer: Talk by Padmini Ray Murray on 26th February, 7 p.m”

Game Studies research opportunities opening up in India: Souvik Mukherjee

Our Board Member, Dr. Souvik Mukherjee, was interviewed by Edugraph to discuss video game culture and game studies in India. Read the exciting and informative interview here: https://www.telegraphindia.com/edugraph/career/game-studies-research-opportunities-opening-up-in-india-souvik-mukherjee/cid/1846134

How to spot game’s nationality (and why it matters) – Tomasz Z. Majkowski

Date: 18th December, Time: 7 p.m Indian Standard Time. Abstract:On the glance, the issue is straightforward: the relationship between digital game and national culture is based on design team’s location. It is, therefore, easy to spot Polish, Norwegian or Korean game: those are produced in their respective countries, according to local laws and regulations. ThisContinue reading “How to spot game’s nationality (and why it matters) – Tomasz Z. Majkowski”

Designing Diegetic Elements in Tangible and Bodily Interactive Narratives – Saumya Gupta

Abstract: Digital mediums (desktops, mobile phones) have been widely used to deliver interactive narratives, but they often create a boundary between the reader and the story, as they demand readers (users) to focus on the screen and interface. In response, the tangible, embedded, and embodied interaction field (TEI) encourages instead, the use of tangible objectsContinue reading “Designing Diegetic Elements in Tangible and Bodily Interactive Narratives – Saumya Gupta”

‘How Do We Stop Reinventing the Wheel?’ Diversity Work in Game Studies

A talk by DiGRA Diversity Officers, past and present, Dr Cody Mejeur and Dr Mahli-Ann Butt Saturday 18 September 5:30 p.m IST Link: http://meet.google.com/dfd-whjq-tpo ABSTRACTFeaturing DiGRA Diversity Officers past and present, Mahli-Ann Butt and Cody Mejeur (respectively), this talk explores the challenges of diversity work in game studies, including insights, best practices, and emerging trendsContinue reading “‘How Do We Stop Reinventing the Wheel?’ Diversity Work in Game Studies”

Talk by Dr Gagunjoat S. Chhina On “The Indian Video Gaming Parlour: Embodiment, Field and Physical Space”

In my research I set out to analyse the subjective game play experience outside of a Western context focusing on how player experience is framed through different cultural and social conditions in India. My overarching argument is that the practice of video gaming in India is becoming, to a certain extent, more routinized and partContinue reading “Talk by Dr Gagunjoat S. Chhina On “The Indian Video Gaming Parlour: Embodiment, Field and Physical Space””

Fashioning Game Cultures: The Gendered Dynamics of Looking and Feeling Like a Gamer – Tom Apperley

This exploratory talk will consider the role that fashion, and fashion photography has in including women in gaming cultures. This inclusion has often framed women in game cultures as objects to be looked at, yet fashion and clothes also provides people with intimate ways of expressing their sense of connection to, and feeling of belongingContinue reading “Fashioning Game Cultures: The Gendered Dynamics of Looking and Feeling Like a Gamer – Tom Apperley”