Abstract:Games today, with advancements in graphic design and capability of the platforms on which they can be played, are almost akin to interactive films- in which the player not only consumes the movie-like storyline, but becomes an active participant in the narrative and its outcomes. Worldbuilding in video games has strong connections with the approachesContinue reading “Unreal City: Expressions of Tokyo in Video Games – Lakshmi Menon”
Tag Archives: space
Hitman 2 and its spectre of Mumbai: A lost city in translation – Samya Brata Roy
Abstract: Hitman 2’s Mumbai mission, just like the film Extraction, looks at the oriental space in a similar ‘diseased’ yellow filter which is akin to the Mexico of Breaking Bad. Here, we have the perfect orientalist reduction of a culture. By digitising Mumbai and creating it into a gamic world, it produces a rather lazilyContinue reading “Hitman 2 and its spectre of Mumbai: A lost city in translation – Samya Brata Roy”
Playing Dystopia: Searching for the Neganthropocene in Papers, Please and Orwell
The way we play games and the way games play us is constantly changing. The physical shrinking of space can no longer be compensated by expansive gamescapes which otherwise provided a reprieve from diminishing access to space in 20th and 21st century childhood (Mayra, An Introduction to Game Studies). Gamescapes, increasingly, are becoming neo-explorations ofContinue reading “Playing Dystopia: Searching for the Neganthropocene in Papers, Please and Orwell”