Call for Papers: Special Issue of CyberOrient on Postcolonialism, Orientalism, and Video Games

CFP: Postcolonialism, Orientalism, and Videogames CyberOrient: Journal of the Virtual Middle East and Islamic World Editor-in-Chief: Daniel M. Varisco Guest Editors: Souvik Mukherjee and Zahra Rizvi Submission Deadline: November 30, 2022 (Full Papers) Aim Video games have literally become a game-changing medium in global culture since the 1970s and yet the representation of gaming culturesContinue reading “Call for Papers: Special Issue of CyberOrient on Postcolonialism, Orientalism, and Video Games”

“হাবজি গাবজি” চলচ্চিত্র ও ভিডিও গেম সম্পর্কিত দুই চারটি কথা

As part of DiGRA India’s Indian vernacular languages posts, Achintya Debnath writes about the recent Bengali movie Habji Gabji (2022). The main theme of the movie, Debnath writes, revolves around the unscientific and misinformed understanding that playing video games causes violent behaviour, negatively impacts powers of concentration and leads to brain damages. Debnath argues thatContinue reading ““হাবজি গাবজি” চলচ্চিত্র ও ভিডিও গেম সম্পর্কিত দুই চারটি কথা”

Talk by Dr Emil Lundedal Hammar: Cultural Memory & Digital Games: Hegemonic Pasts Through Production, Games, and Play

7th May 2022, 19:00 Indian Standard Time Title: Cultural Memory & Digital Games: Hegemonic Pasts Through Production, Games, and Play. AbstractThis presentation investigates the relation between digital games and common understandings of the past, which people experience through popular culture, formally called ‘cultural memory’. The presentation highlights the relation between cultural memory and digital gamesContinue reading “Talk by Dr Emil Lundedal Hammar: Cultural Memory & Digital Games: Hegemonic Pasts Through Production, Games, and Play”

লেখাপড়া আর খেলাপড়া

In DiGRA India’s first post in an Indian language, Souvik Mukherjee writes in Bengali about the role of videogames in culture with an emphasis on narrative multiplicity, involvement, and the procedural rhetoric of the game that serve to influence the shaping of the player’s opinions. Mukherjee highlights the importance for both the Humanities and theContinue reading “লেখাপড়া আর খেলাপড়া”

Playing at a Distance. From Interaction to Intra-action in Video Games. Sonia Fizek, Cologne Game Lab, TH Köln

Do we play games or do games play us? Is non-human play a mere paradox or the future of gaming? And what do video games have to do with quantum theory? In my talk, I will engage with those and many more daunting questions, embarking on a ludic journey through a variety of play formatsContinue reading “Playing at a Distance. From Interaction to Intra-action in Video Games. Sonia Fizek, Cologne Game Lab, TH Köln”

Learning through Pivotal Play – Talk by Premeet Sidhu

Meaningful moments in games can impact how people navigate, reflect on, and make sense of their real lives and worlds. However, current definitions limit meaningful play to actions and outcomes taking place within the game space. In this talk I propose and discuss an adjacent definition of pivotal play—appealing, memorable, and transformative play experiences thatContinue reading “Learning through Pivotal Play – Talk by Premeet Sidhu”