লেখাপড়া আর খেলাপড়া

In DiGRA India’s first post in an Indian language, Souvik Mukherjee writes in Bengali about the role of videogames in culture with an emphasis on narrative multiplicity, involvement, and the procedural rhetoric of the game that serve to influence the shaping of the player’s opinions. Mukherjee highlights the importance for both the Humanities and theContinue reading “লেখাপড়া আর খেলাপড়া”

The Crafted Knit

[The following post is Abhishek K.’s runners-up entry for the 2022 Blog article writing competition organized by DiGRA India] Is time a chain? Bound by its physicality, its inevitable aches and sorrows, not having time to rest, or more crucially, play. A shame, and seemingly, there’s nothing to be done about it. Time’s there toContinue reading “The Crafted Knit”

Video Games and Ludic Times: Gaming Era, Decade and Millennial

[The following post is Achintya Debnath’s runners-up entry for the 2022 Blog article writing competition organized by DiGRA India] It goes without saying that time and game have a primitive relation tracing back to origins in the initial forms of hymns, rituals, songs and paintings. The primitive relation became much more engaging with the reminiscenceContinue reading “Video Games and Ludic Times: Gaming Era, Decade and Millennial”

Game Development, Speedrunning and the Correct way to play a game

[The following post is Ishan Purkait’s winning article for the 2022 Blog article writing competition organized by DiGRA India] Watching a world-record speedrun of his game Getting over it with Bennett Foddy, Bennett Foddy began talking about the relationship between speedrunners and game developers, likening it to the way a master craftsman( the developer) mightContinue reading “Game Development, Speedrunning and the Correct way to play a game”

Meghna Jayanth’s DiGRA India 2021 Keynote: White Protagonism and Imperial Pleasures in Game Design

Note: This text was originally published on Meghna Jayanth’s medium, and has been reposted with author permission. – The text from my Keynote at DIGRA India’s 2021 Conference on 20th November 2021 As I attempted to structure and restructure this talk — trying to organise the various imperial pleasures in game design I wanted to talk about.Continue reading “Meghna Jayanth’s DiGRA India 2021 Keynote: White Protagonism and Imperial Pleasures in Game Design”

Playing at a Distance. From Interaction to Intra-action in Video Games. Sonia Fizek, Cologne Game Lab, TH Köln

Do we play games or do games play us? Is non-human play a mere paradox or the future of gaming? And what do video games have to do with quantum theory? In my talk, I will engage with those and many more daunting questions, embarking on a ludic journey through a variety of play formatsContinue reading “Playing at a Distance. From Interaction to Intra-action in Video Games. Sonia Fizek, Cologne Game Lab, TH Köln”

Gris and the Gray Dress: When Clothes Act as Traversal Tools

Congratulations to our Board Member Poonam Chowdhury who recently presented a paper titled “Gris and the Gray Dress: When Clothes Act as Traversal Tools” at the “Affecting Game Space: Theory and Practice” Conference hosted by the University of Edinburgh’s Game Worlds Cluster, Centre for Data, Culture and Society, on the 3rd of September, 2021. The conference took placeContinue reading “Gris and the Gray Dress: When Clothes Act as Traversal Tools”

“Git Gud, Scrub!”: Disease as a Narrative, Gameplay Mechanic and Heroic Fortitude in Sekiro: Shadows Die Twice

Congratulations to our Board Member Geoffrey Fernandez who recently presented a paper titled ‘“Git Gud, Scrub!”: Disease as a Narrative, Gameplay Mechanic and Heroic Fortitude in Sekiro: Shadows Die Twice‘ at the International Medieval Congress Conference 2021 on ‘Climates’, under the session ‘The Middle Ages in Modern Games, II: Medicine, Health, and Disease in GameContinue reading ““Git Gud, Scrub!”: Disease as a Narrative, Gameplay Mechanic and Heroic Fortitude in Sekiro: Shadows Die Twice”

Aritro Bhattacharya— The Secret Seekers, NieR:Automata and Searching for Meaning in a Meaningless World

The Shadow of the Colossus (released in Japan as Wander and the Colossus) sparked a decade long search for a hidden mystery in the game’s world by a community of Gamers who aptly named themselves “The Secret Seekers”. This real-life quest for a hidden truth mirrors the plot of another game, NieR:Automata in which theContinue reading “Aritro Bhattacharya— The Secret Seekers, NieR:Automata and Searching for Meaning in a Meaningless World”