“হাবজি গাবজি” চলচ্চিত্র ও ভিডিও গেম সম্পর্কিত দুই চারটি কথা

As part of DiGRA India’s Indian vernacular languages posts, Achintya Debnath writes about the recent Bengali movie Habji Gabji (2022). The main theme of the movie, Debnath writes, revolves around the unscientific and misinformed understanding that playing video games causes violent behaviour, negatively impacts powers of concentration and leads to brain damages. Debnath argues thatContinue reading ““হাবজি গাবজি” চলচ্চিত্র ও ভিডিও গেম সম্পর্কিত দুই চারটি কথা”

লেখাপড়া আর খেলাপড়া

In DiGRA India’s first post in an Indian language, Souvik Mukherjee writes in Bengali about the role of videogames in culture with an emphasis on narrative multiplicity, involvement, and the procedural rhetoric of the game that serve to influence the shaping of the player’s opinions. Mukherjee highlights the importance for both the Humanities and theContinue reading “লেখাপড়া আর খেলাপড়া”

“Git Gud, Scrub!”: Disease as a Narrative, Gameplay Mechanic and Heroic Fortitude in Sekiro: Shadows Die Twice

Congratulations to our Board Member Geoffrey Fernandez who recently presented a paper titled ‘“Git Gud, Scrub!”: Disease as a Narrative, Gameplay Mechanic and Heroic Fortitude in Sekiro: Shadows Die Twice‘ at the International Medieval Congress Conference 2021 on ‘Climates’, under the session ‘The Middle Ages in Modern Games, II: Medicine, Health, and Disease in GameContinue reading ““Git Gud, Scrub!”: Disease as a Narrative, Gameplay Mechanic and Heroic Fortitude in Sekiro: Shadows Die Twice”