Sampad Banerjee on “Where can I get that game?” Preservation of Videogames and Why it Matters

TOPIC TITLE: “Where can I get that game?” Preservation of Videogames and Why it Matters Time: 16th April 7 p.m Indian Standard Time Abstract: This talk aims to focus on the aspect of the preservation of video games in current years. While other forms of media are actively curated and taken care of by theContinue reading “Sampad Banerjee on “Where can I get that game?” Preservation of Videogames and Why it Matters”

লেখাপড়া আর খেলাপড়া

In DiGRA India’s first post in an Indian language, Souvik Mukherjee writes in Bengali about the role of videogames in culture with an emphasis on narrative multiplicity, involvement, and the procedural rhetoric of the game that serve to influence the shaping of the player’s opinions. Mukherjee highlights the importance for both the Humanities and theContinue reading “লেখাপড়া আর খেলাপড়া”

Talk by Asha Chidambaram, 26 March 2022 at 7 pm IST:

Title: THE DYNAMICS OF MALAYALI MASS GAMING IN THE CARNIVALESQUE BATTLEGROUNDS OF PUBG AND FREEFIRE This paper looks at how video gaming in Kerala has evolved since the 1990sand how online mobile multiplayer games have ushered in new a new culture of mass gaming and gaming related activities in the 21st century Malayali mediascape. TheContinue reading “Talk by Asha Chidambaram, 26 March 2022 at 7 pm IST:”

The Crafted Knit

[The following post is Abhishek K.’s runners-up entry for the 2022 Blog article writing competition organized by DiGRA India] Is time a chain? Bound by its physicality, its inevitable aches and sorrows, not having time to rest, or more crucially, play. A shame, and seemingly, there’s nothing to be done about it. Time’s there toContinue reading “The Crafted Knit”

Video Games and Ludic Times: Gaming Era, Decade and Millennial

[The following post is Achintya Debnath’s runners-up entry for the 2022 Blog article writing competition organized by DiGRA India] It goes without saying that time and game have a primitive relation tracing back to origins in the initial forms of hymns, rituals, songs and paintings. The primitive relation became much more engaging with the reminiscenceContinue reading “Video Games and Ludic Times: Gaming Era, Decade and Millennial”

Game Development, Speedrunning and the Correct way to play a game

[The following post is Ishan Purkait’s winning article for the 2022 Blog article writing competition organized by DiGRA India] Watching a world-record speedrun of his game Getting over it with Bennett Foddy, Bennett Foddy began talking about the relationship between speedrunners and game developers, likening it to the way a master craftsman( the developer) mightContinue reading “Game Development, Speedrunning and the Correct way to play a game”

Talk by Mathias Fuchs on ‘Animals and Play’ on 6th March 2022

Abstract:The aim of the lecture is to discuss the possibility, modes and historical perspectives on animal play. Starting with Herbert Spencer who refers to “a German writer, whose name I forgot” (Friedrich Schiller), philosophers, sociologists, anthropologists, psychologists and ethologist (Verhaltensforscher in German) speculated about the question whether animals play, which animals play, why animals play,Continue reading “Talk by Mathias Fuchs on ‘Animals and Play’ on 6th March 2022”

Meghna Jayanth’s DiGRA India 2021 Keynote: White Protagonism and Imperial Pleasures in Game Design

Note: This text was originally published on Meghna Jayanth’s medium, and has been reposted with author permission. – The text from my Keynote at DIGRA India’s 2021 Conference on 20th November 2021 As I attempted to structure and restructure this talk — trying to organise the various imperial pleasures in game design I wanted to talk about.Continue reading “Meghna Jayanth’s DiGRA India 2021 Keynote: White Protagonism and Imperial Pleasures in Game Design”

How to spot game’s nationality (and why it matters) – Tomasz Z. Majkowski

Date: 18th December, Time: 7 p.m Indian Standard Time. Abstract:On the glance, the issue is straightforward: the relationship between digital game and national culture is based on design team’s location. It is, therefore, easy to spot Polish, Norwegian or Korean game: those are produced in their respective countries, according to local laws and regulations. ThisContinue reading “How to spot game’s nationality (and why it matters) – Tomasz Z. Majkowski”

‘How Do We Stop Reinventing the Wheel?’ Diversity Work in Game Studies

A talk by DiGRA Diversity Officers, past and present, Dr Cody Mejeur and Dr Mahli-Ann Butt Saturday 18 September 5:30 p.m IST Link: http://meet.google.com/dfd-whjq-tpo ABSTRACTFeaturing DiGRA Diversity Officers past and present, Mahli-Ann Butt and Cody Mejeur (respectively), this talk explores the challenges of diversity work in game studies, including insights, best practices, and emerging trendsContinue reading “‘How Do We Stop Reinventing the Wheel?’ Diversity Work in Game Studies”