Talk by Kavita Vemuri

Title: Design and Development of Games for Clinical Diagnosis/ Intervention, 10 September 2022, 19:00 IST Abstract:  Applied or serious (a more common terminology) games are designed with a specific purpose – transfer of knowledge, skill development, behaviour change etc. The expected outcome is tested by either game play analysis or standard evaluations methods.  Games when usedContinue reading “Talk by Kavita Vemuri”

Talk by Usva Friman on June 20 at 7 p.m. IST (Postponed)

Title: Finnish women players’ gaming and game cultural agency In Finland, 64.2% of women play digital entertainment games, and 43% play them actively, at least once a month. For their doctoral dissertation (University of Turku, 2022), Usva Friman collected interview and online questionnaire material from Finnish adult women who play digital games. The women participatingContinue reading “Talk by Usva Friman on June 20 at 7 p.m. IST (Postponed)”

Call for Papers: Special Issue of CyberOrient on Postcolonialism, Orientalism, and Video Games

CFP: Postcolonialism, Orientalism, and Videogames CyberOrient: Journal of the Virtual Middle East and Islamic World Editor-in-Chief: Daniel M. Varisco Guest Editors: Souvik Mukherjee and Zahra Rizvi Submission Deadline: November 30, 2022 (Full Papers) Aim Video games have literally become a game-changing medium in global culture since the 1970s and yet the representation of gaming culturesContinue reading “Call for Papers: Special Issue of CyberOrient on Postcolonialism, Orientalism, and Video Games”

“হাবজি গাবজি” চলচ্চিত্র ও ভিডিও গেম সম্পর্কিত দুই চারটি কথা

As part of DiGRA India’s Indian vernacular languages posts, Achintya Debnath writes about the recent Bengali movie Habji Gabji (2022). The main theme of the movie, Debnath writes, revolves around the unscientific and misinformed understanding that playing video games causes violent behaviour, negatively impacts powers of concentration and leads to brain damages. Debnath argues thatContinue reading ““হাবজি গাবজি” চলচ্চিত্র ও ভিডিও গেম সম্পর্কিত দুই চারটি কথা”

Sampad Banerjee on “Where can I get that game?” Preservation of Videogames and Why it Matters

TOPIC TITLE: “Where can I get that game?” Preservation of Videogames and Why it Matters Time: 16th April 7 p.m Indian Standard Time Abstract: This talk aims to focus on the aspect of the preservation of video games in current years. While other forms of media are actively curated and taken care of by theContinue reading “Sampad Banerjee on “Where can I get that game?” Preservation of Videogames and Why it Matters”

লেখাপড়া আর খেলাপড়া

In DiGRA India’s first post in an Indian language, Souvik Mukherjee writes in Bengali about the role of videogames in culture with an emphasis on narrative multiplicity, involvement, and the procedural rhetoric of the game that serve to influence the shaping of the player’s opinions. Mukherjee highlights the importance for both the Humanities and theContinue reading “লেখাপড়া আর খেলাপড়া”

Talk by Asha Chidambaram, 26 March 2022 at 7 pm IST:

Title: THE DYNAMICS OF MALAYALI MASS GAMING IN THE CARNIVALESQUE BATTLEGROUNDS OF PUBG AND FREEFIRE This paper looks at how video gaming in Kerala has evolved since the 1990sand how online mobile multiplayer games have ushered in new a new culture of mass gaming and gaming related activities in the 21st century Malayali mediascape. TheContinue reading “Talk by Asha Chidambaram, 26 March 2022 at 7 pm IST:”

The Crafted Knit

[The following post is Abhishek K.’s runners-up entry for the 2022 Blog article writing competition organized by DiGRA India] Is time a chain? Bound by its physicality, its inevitable aches and sorrows, not having time to rest, or more crucially, play. A shame, and seemingly, there’s nothing to be done about it. Time’s there toContinue reading “The Crafted Knit”

Video Games and Ludic Times: Gaming Era, Decade and Millennial

[The following post is Achintya Debnath’s runners-up entry for the 2022 Blog article writing competition organized by DiGRA India] It goes without saying that time and game have a primitive relation tracing back to origins in the initial forms of hymns, rituals, songs and paintings. The primitive relation became much more engaging with the reminiscenceContinue reading “Video Games and Ludic Times: Gaming Era, Decade and Millennial”

Game Development, Speedrunning and the Correct way to play a game

[The following post is Ishan Purkait’s winning article for the 2022 Blog article writing competition organized by DiGRA India] Watching a world-record speedrun of his game Getting over it with Bennett Foddy, Bennett Foddy began talking about the relationship between speedrunners and game developers, likening it to the way a master craftsman( the developer) mightContinue reading “Game Development, Speedrunning and the Correct way to play a game”