লেখাপড়া আর খেলাপড়া

In DiGRA India’s first post in an Indian language, Souvik Mukherjee writes in Bengali about the role of videogames in culture with an emphasis on narrative multiplicity, involvement, and the procedural rhetoric of the game that serve to influence the shaping of the player’s opinions. Mukherjee highlights the importance for both the Humanities and theContinue reading “লেখাপড়া আর খেলাপড়া”

The Crafted Knit

[The following post is Abhishek K.’s runners-up entry for the 2022 Blog article writing competition organized by DiGRA India] Is time a chain? Bound by its physicality, its inevitable aches and sorrows, not having time to rest, or more crucially, play. A shame, and seemingly, there’s nothing to be done about it. Time’s there toContinue reading “The Crafted Knit”

Video Games and Ludic Times: Gaming Era, Decade and Millennial

[The following post is Achintya Debnath’s runners-up entry for the 2022 Blog article writing competition organized by DiGRA India] It goes without saying that time and game have a primitive relation tracing back to origins in the initial forms of hymns, rituals, songs and paintings. The primitive relation became much more engaging with the reminiscenceContinue reading “Video Games and Ludic Times: Gaming Era, Decade and Millennial”

Game Development, Speedrunning and the Correct way to play a game

[The following post is Ishan Purkait’s winning article for the 2022 Blog article writing competition organized by DiGRA India] Watching a world-record speedrun of his game Getting over it with Bennett Foddy, Bennett Foddy began talking about the relationship between speedrunners and game developers, likening it to the way a master craftsman( the developer) mightContinue reading “Game Development, Speedrunning and the Correct way to play a game”

Game Studies research opportunities opening up in India: Souvik Mukherjee

Our Board Member, Dr. Souvik Mukherjee, was interviewed by Edugraph to discuss video game culture and game studies in India. Read the exciting and informative interview here: https://www.telegraphindia.com/edugraph/career/game-studies-research-opportunities-opening-up-in-india-souvik-mukherjee/cid/1846134

How to spot game’s nationality (and why it matters) – Tomasz Z. Majkowski

Date: 18th December, Time: 7 p.m Indian Standard Time. Abstract:On the glance, the issue is straightforward: the relationship between digital game and national culture is based on design team’s location. It is, therefore, easy to spot Polish, Norwegian or Korean game: those are produced in their respective countries, according to local laws and regulations. ThisContinue reading “How to spot game’s nationality (and why it matters) – Tomasz Z. Majkowski”

Playing at a Distance. From Interaction to Intra-action in Video Games. Sonia Fizek, Cologne Game Lab, TH Köln

Do we play games or do games play us? Is non-human play a mere paradox or the future of gaming? And what do video games have to do with quantum theory? In my talk, I will engage with those and many more daunting questions, embarking on a ludic journey through a variety of play formatsContinue reading “Playing at a Distance. From Interaction to Intra-action in Video Games. Sonia Fizek, Cologne Game Lab, TH Köln”

Video Game Development in India: A Cultural and Creative Industry Embracing Regional Cultural Heritage(s)

Congratulations to our Board Member Dr. Souvik Mukherjee (The Centre for Studies in Social Sciences, Kolkata, India) who recently co-authored an article with Dr. Xenia Zeiler (University of Helsinki, Helsinki, Finland) titled “Video Game Development in India: A Cultural and Creative Industry Embracing Regional Cultural Heritage(s)”. The article was published in the journal Games andContinue reading “Video Game Development in India: A Cultural and Creative Industry Embracing Regional Cultural Heritage(s)”

DiGRA India Conference 2021 – Call for Papers

Games, Culture(s) and India: Dispatches from a Playful Subcontinent The DiGRA India 2021 conference welcomes papers about games and cultures focusing on but not restricted to India and the Indian Subcontinent. While we are interested in digital games in the main, we will also consider submissions on other games, relating to but again not restrictedContinue reading “DiGRA India Conference 2021 – Call for Papers”