Talk by Dr Emil Lundedal Hammar: Cultural Memory & Digital Games: Hegemonic Pasts Through Production, Games, and Play

7th May 2022, 19:00 Indian Standard Time Title: Cultural Memory & Digital Games: Hegemonic Pasts Through Production, Games, and Play. AbstractThis presentation investigates the relation between digital games and common understandings of the past, which people experience through popular culture, formally called ‘cultural memory’. The presentation highlights the relation between cultural memory and digital gamesContinue reading “Talk by Dr Emil Lundedal Hammar: Cultural Memory & Digital Games: Hegemonic Pasts Through Production, Games, and Play”

Talk by Mathias Fuchs on ‘Animals and Play’ on 6th March 2022

Abstract:The aim of the lecture is to discuss the possibility, modes and historical perspectives on animal play. Starting with Herbert Spencer who refers to “a German writer, whose name I forgot” (Friedrich Schiller), philosophers, sociologists, anthropologists, psychologists and ethologist (Verhaltensforscher in German) speculated about the question whether animals play, which animals play, why animals play,Continue reading “Talk by Mathias Fuchs on ‘Animals and Play’ on 6th March 2022”

‘The Play’s the Thing’- Technology as Performer: Talk by Padmini Ray Murray on 26th February, 7 p.m

Abstract:In 2020 we created a digital theatrical piece called Abhi.Neta Aayenge which raised interesting and provocative questions about audience agency and the role, quite literally played, by technology and its affordances in making this work. I will be discussing how some of these explorations might have resonances for game design as well our understandings ofContinue reading “‘The Play’s the Thing’- Technology as Performer: Talk by Padmini Ray Murray on 26th February, 7 p.m”

Meghna Jayanth’s DiGRA India 2021 Keynote: White Protagonism and Imperial Pleasures in Game Design

Note: This text was originally published on Meghna Jayanth’s medium, and has been reposted with author permission. – The text from my Keynote at DIGRA India’s 2021 Conference on 20th November 2021 As I attempted to structure and restructure this talk — trying to organise the various imperial pleasures in game design I wanted to talk about.Continue reading “Meghna Jayanth’s DiGRA India 2021 Keynote: White Protagonism and Imperial Pleasures in Game Design”

Game Studies research opportunities opening up in India: Souvik Mukherjee

Our Board Member, Dr. Souvik Mukherjee, was interviewed by Edugraph to discuss video game culture and game studies in India. Read the exciting and informative interview here: https://www.telegraphindia.com/edugraph/career/game-studies-research-opportunities-opening-up-in-india-souvik-mukherjee/cid/1846134

Meghna Jayanth is our first keynote speaker at DiGRA India 2021

DiGRA India is happy to announce our first keynote speaker for the DiGRA India 2021 Conference: Meghna Jayanth! Meghna Jayanth is an award-willing writer and narrative designer. Her game 80 Days, an anti-colonial retrofuturist retelling of Verne’s classic novel, won the Independent Games Festival’s Narrative award, earned four BAFTA nominations (including Best Story) and wasContinue reading “Meghna Jayanth is our first keynote speaker at DiGRA India 2021”

Our second keynote is by Poonam Chowdhury and Zahra Rizvi

We are happy to introduce our second keynote lecture by Poonam and Zahra, both of whom are PhD scholars from India working on videogames. This promises to be exciting! Poonam Chowdhury (she/her) is a PhD student at the Indian and World Literatures Department, English and Foreign Languages University in Hyderabad, India. Her research interests includeContinue reading “Our second keynote is by Poonam Chowdhury and Zahra Rizvi”

DiGRA India 2021 is Almost HERE!

Conference Schedule: Day 1: Philosophy and Psychology of Games 11:00 am – 1:00 pm :(i) Angshuman Dutta (Jadavpur University, Kolkata): ‘The Erhabenheit of Space: The sublime in Outer Wilds’ (ii) Samuel Poirier-Poulin (Université de Montréal, Canada):‘The Wounds That Never Healed: Videoludic Trauma in Cry of Fear’ (iii) Nisarga Bhattacharya (English and Foreign Languages University, India):‘EmergentContinue reading “DiGRA India 2021 is Almost HERE!”

‘How Do We Stop Reinventing the Wheel?’ Diversity Work in Game Studies

A talk by DiGRA Diversity Officers, past and present, Dr Cody Mejeur and Dr Mahli-Ann Butt Saturday 18 September 5:30 p.m IST Link: http://meet.google.com/dfd-whjq-tpo ABSTRACTFeaturing DiGRA Diversity Officers past and present, Mahli-Ann Butt and Cody Mejeur (respectively), this talk explores the challenges of diversity work in game studies, including insights, best practices, and emerging trendsContinue reading “‘How Do We Stop Reinventing the Wheel?’ Diversity Work in Game Studies”

Talk by Dr Gagunjoat S. Chhina On “The Indian Video Gaming Parlour: Embodiment, Field and Physical Space”

In my research I set out to analyse the subjective game play experience outside of a Western context focusing on how player experience is framed through different cultural and social conditions in India. My overarching argument is that the practice of video gaming in India is becoming, to a certain extent, more routinized and partContinue reading “Talk by Dr Gagunjoat S. Chhina On “The Indian Video Gaming Parlour: Embodiment, Field and Physical Space””