Talk by Dr Emil Lundedal Hammar: Cultural Memory & Digital Games: Hegemonic Pasts Through Production, Games, and Play

7th May 2022, 19:00 Indian Standard Time Title: Cultural Memory & Digital Games: Hegemonic Pasts Through Production, Games, and Play. AbstractThis presentation investigates the relation between digital games and common understandings of the past, which people experience through popular culture, formally called ‘cultural memory’. The presentation highlights the relation between cultural memory and digital gamesContinue reading “Talk by Dr Emil Lundedal Hammar: Cultural Memory & Digital Games: Hegemonic Pasts Through Production, Games, and Play”

Sampad Banerjee on “Where can I get that game?” Preservation of Videogames and Why it Matters

TOPIC TITLE: “Where can I get that game?” Preservation of Videogames and Why it Matters Time: 16th April 7 p.m Indian Standard Time Abstract: This talk aims to focus on the aspect of the preservation of video games in current years. While other forms of media are actively curated and taken care of by theContinue reading “Sampad Banerjee on “Where can I get that game?” Preservation of Videogames and Why it Matters”

Talk by Asha Chidambaram, 26 March 2022 at 7 pm IST:

Title: THE DYNAMICS OF MALAYALI MASS GAMING IN THE CARNIVALESQUE BATTLEGROUNDS OF PUBG AND FREEFIRE This paper looks at how video gaming in Kerala has evolved since the 1990sand how online mobile multiplayer games have ushered in new a new culture of mass gaming and gaming related activities in the 21st century Malayali mediascape. TheContinue reading “Talk by Asha Chidambaram, 26 March 2022 at 7 pm IST:”

Worshipping Banashur: Far Cry 4 and the Ubisoft Version of Hinduism and Buddhism

Date: 16th January 2022 Time: 7 p.m IST Abstract: In Far Cry 4, on the cover art of the game, the principal antagonist sits on the broken statue of a four-armed god placing his foot over the head of the decapitated statue. In the game, the player-protagonist often travels through a landscape that is filledContinue reading “Worshipping Banashur: Far Cry 4 and the Ubisoft Version of Hinduism and Buddhism”

Meghna Jayanth’s DiGRA India 2021 Keynote: White Protagonism and Imperial Pleasures in Game Design

Note: This text was originally published on Meghna Jayanth’s medium, and has been reposted with author permission. – The text from my Keynote at DIGRA India’s 2021 Conference on 20th November 2021 As I attempted to structure and restructure this talk — trying to organise the various imperial pleasures in game design I wanted to talk about.Continue reading “Meghna Jayanth’s DiGRA India 2021 Keynote: White Protagonism and Imperial Pleasures in Game Design”

How to spot game’s nationality (and why it matters) – Tomasz Z. Majkowski

Date: 18th December, Time: 7 p.m Indian Standard Time. Abstract:On the glance, the issue is straightforward: the relationship between digital game and national culture is based on design team’s location. It is, therefore, easy to spot Polish, Norwegian or Korean game: those are produced in their respective countries, according to local laws and regulations. ThisContinue reading “How to spot game’s nationality (and why it matters) – Tomasz Z. Majkowski”

Playing at a Distance. From Interaction to Intra-action in Video Games. Sonia Fizek, Cologne Game Lab, TH Köln

Do we play games or do games play us? Is non-human play a mere paradox or the future of gaming? And what do video games have to do with quantum theory? In my talk, I will engage with those and many more daunting questions, embarking on a ludic journey through a variety of play formatsContinue reading “Playing at a Distance. From Interaction to Intra-action in Video Games. Sonia Fizek, Cologne Game Lab, TH Köln”

Apocalyptic Games: Radioactive Masculinity and Cold War Ludic Cultures – talk by Dibyadyuti Roy

Time: Saturday, 9th October, 8:30 p.m Indian Standard Time Abstract: Consequently, in this talk I argue through a historical contextualization of American board games from the Cold War era how radioactive masculinity—a form of hegemonic militarized masculinity contingent on the racialized and gendered bomb (Roy 2016, 2018, 2020)—was operationalized as a heuristic to proliferate containment ideologies, which were centralContinue reading “Apocalyptic Games: Radioactive Masculinity and Cold War Ludic Cultures – talk by Dibyadyuti Roy”

Designing Diegetic Elements in Tangible and Bodily Interactive Narratives – Saumya Gupta

Abstract: Digital mediums (desktops, mobile phones) have been widely used to deliver interactive narratives, but they often create a boundary between the reader and the story, as they demand readers (users) to focus on the screen and interface. In response, the tangible, embedded, and embodied interaction field (TEI) encourages instead, the use of tangible objectsContinue reading “Designing Diegetic Elements in Tangible and Bodily Interactive Narratives – Saumya Gupta”

Fashioning Game Cultures: The Gendered Dynamics of Looking and Feeling Like a Gamer – Tom Apperley

This exploratory talk will consider the role that fashion, and fashion photography has in including women in gaming cultures. This inclusion has often framed women in game cultures as objects to be looked at, yet fashion and clothes also provides people with intimate ways of expressing their sense of connection to, and feeling of belongingContinue reading “Fashioning Game Cultures: The Gendered Dynamics of Looking and Feeling Like a Gamer – Tom Apperley”