DiGRA India Conference 2022

We are currently accepting abstracts for work-in-progress papers until 15th October, 2022. We are happy to announce the return of the DiGRA India Conference for this year! This time the theme is: Videogames, Science Fiction and India. Call For Papers: Following the recent spurt of activity around Indian Science Fiction or Speculative Fiction, a genreContinue reading “DiGRA India Conference 2022”

Talk by Usva Friman on June 20 at 7 p.m. IST (Postponed)

Title: Finnish women players’ gaming and game cultural agency In Finland, 64.2% of women play digital entertainment games, and 43% play them actively, at least once a month. For their doctoral dissertation (University of Turku, 2022), Usva Friman collected interview and online questionnaire material from Finnish adult women who play digital games. The women participatingContinue reading “Talk by Usva Friman on June 20 at 7 p.m. IST (Postponed)”

Talk by Lobna Hassan on Saturday 18 June 2022 @ 7 p.m. Indian time

Title: Game Accessibility: Where We Are & Where We Need to Go! There are approximately 2.5-3 billion gamers in the world, i.e., half the world’s population – excluding users of gamification, serious games, educational games, etc., who might not all play games. Of these , at least a third experiences a disability, or a bodyContinue reading “Talk by Lobna Hassan on Saturday 18 June 2022 @ 7 p.m. Indian time”

Talk by Dr Emil Lundedal Hammar: Cultural Memory & Digital Games: Hegemonic Pasts Through Production, Games, and Play

7th May 2022, 19:00 Indian Standard Time Title: Cultural Memory & Digital Games: Hegemonic Pasts Through Production, Games, and Play. AbstractThis presentation investigates the relation between digital games and common understandings of the past, which people experience through popular culture, formally called ‘cultural memory’. The presentation highlights the relation between cultural memory and digital gamesContinue reading “Talk by Dr Emil Lundedal Hammar: Cultural Memory & Digital Games: Hegemonic Pasts Through Production, Games, and Play”

Sampad Banerjee on “Where can I get that game?” Preservation of Videogames and Why it Matters

TOPIC TITLE: “Where can I get that game?” Preservation of Videogames and Why it Matters Time: 16th April 7 p.m Indian Standard Time Abstract: This talk aims to focus on the aspect of the preservation of video games in current years. While other forms of media are actively curated and taken care of by theContinue reading “Sampad Banerjee on “Where can I get that game?” Preservation of Videogames and Why it Matters”

Talk by Asha Chidambaram, 26 March 2022 at 7 pm IST:

Title: THE DYNAMICS OF MALAYALI MASS GAMING IN THE CARNIVALESQUE BATTLEGROUNDS OF PUBG AND FREEFIRE This paper looks at how video gaming in Kerala has evolved since the 1990sand how online mobile multiplayer games have ushered in new a new culture of mass gaming and gaming related activities in the 21st century Malayali mediascape. TheContinue reading “Talk by Asha Chidambaram, 26 March 2022 at 7 pm IST:”

Talk by Mathias Fuchs on ‘Animals and Play’ on 6th March 2022

Abstract:The aim of the lecture is to discuss the possibility, modes and historical perspectives on animal play. Starting with Herbert Spencer who refers to “a German writer, whose name I forgot” (Friedrich Schiller), philosophers, sociologists, anthropologists, psychologists and ethologist (Verhaltensforscher in German) speculated about the question whether animals play, which animals play, why animals play,Continue reading “Talk by Mathias Fuchs on ‘Animals and Play’ on 6th March 2022”

Worshipping Banashur: Far Cry 4 and the Ubisoft Version of Hinduism and Buddhism

Date: 16th January 2022 Time: 7 p.m IST Abstract: In Far Cry 4, on the cover art of the game, the principal antagonist sits on the broken statue of a four-armed god placing his foot over the head of the decapitated statue. In the game, the player-protagonist often travels through a landscape that is filledContinue reading “Worshipping Banashur: Far Cry 4 and the Ubisoft Version of Hinduism and Buddhism”

Meghna Jayanth’s DiGRA India 2021 Keynote: White Protagonism and Imperial Pleasures in Game Design

Note: This text was originally published on Meghna Jayanth’s medium, and has been reposted with author permission. – The text from my Keynote at DIGRA India’s 2021 Conference on 20th November 2021 As I attempted to structure and restructure this talk — trying to organise the various imperial pleasures in game design I wanted to talk about.Continue reading “Meghna Jayanth’s DiGRA India 2021 Keynote: White Protagonism and Imperial Pleasures in Game Design”

How to spot game’s nationality (and why it matters) – Tomasz Z. Majkowski

Date: 18th December, Time: 7 p.m Indian Standard Time. Abstract:On the glance, the issue is straightforward: the relationship between digital game and national culture is based on design team’s location. It is, therefore, easy to spot Polish, Norwegian or Korean game: those are produced in their respective countries, according to local laws and regulations. ThisContinue reading “How to spot game’s nationality (and why it matters) – Tomasz Z. Majkowski”