Talk by Dr Emil Lundedal Hammar: Cultural Memory & Digital Games: Hegemonic Pasts Through Production, Games, and Play

7th May 2022, 19:00 Indian Standard Time Title: Cultural Memory & Digital Games: Hegemonic Pasts Through Production, Games, and Play. AbstractThis presentation investigates the relation between digital games and common understandings of the past, which people experience through popular culture, formally called ‘cultural memory’. The presentation highlights the relation between cultural memory and digital gamesContinue reading “Talk by Dr Emil Lundedal Hammar: Cultural Memory & Digital Games: Hegemonic Pasts Through Production, Games, and Play”

Sampad Banerjee on “Where can I get that game?” Preservation of Videogames and Why it Matters

TOPIC TITLE: “Where can I get that game?” Preservation of Videogames and Why it Matters Time: 16th April 7 p.m Indian Standard Time Abstract: This talk aims to focus on the aspect of the preservation of video games in current years. While other forms of media are actively curated and taken care of by theContinue reading “Sampad Banerjee on “Where can I get that game?” Preservation of Videogames and Why it Matters”

Meghna Jayanth’s DiGRA India 2021 Keynote: White Protagonism and Imperial Pleasures in Game Design

Note: This text was originally published on Meghna Jayanth’s medium, and has been reposted with author permission. – The text from my Keynote at DIGRA India’s 2021 Conference on 20th November 2021 As I attempted to structure and restructure this talk — trying to organise the various imperial pleasures in game design I wanted to talk about.Continue reading “Meghna Jayanth’s DiGRA India 2021 Keynote: White Protagonism and Imperial Pleasures in Game Design”

Game Studies research opportunities opening up in India: Souvik Mukherjee

Our Board Member, Dr. Souvik Mukherjee, was interviewed by Edugraph to discuss video game culture and game studies in India. Read the exciting and informative interview here: https://www.telegraphindia.com/edugraph/career/game-studies-research-opportunities-opening-up-in-india-souvik-mukherjee/cid/1846134

Apocalyptic Games: Radioactive Masculinity and Cold War Ludic Cultures – talk by Dibyadyuti Roy

Time: Saturday, 9th October, 8:30 p.m Indian Standard Time Abstract: Consequently, in this talk I argue through a historical contextualization of American board games from the Cold War era how radioactive masculinity—a form of hegemonic militarized masculinity contingent on the racialized and gendered bomb (Roy 2016, 2018, 2020)—was operationalized as a heuristic to proliferate containment ideologies, which were centralContinue reading “Apocalyptic Games: Radioactive Masculinity and Cold War Ludic Cultures – talk by Dibyadyuti Roy”

Video Game Development in India: A Cultural and Creative Industry Embracing Regional Cultural Heritage(s)

Congratulations to our Board Member Dr. Souvik Mukherjee (The Centre for Studies in Social Sciences, Kolkata, India) who recently co-authored an article with Dr. Xenia Zeiler (University of Helsinki, Helsinki, Finland) titled “Video Game Development in India: A Cultural and Creative Industry Embracing Regional Cultural Heritage(s)”. The article was published in the journal Games andContinue reading “Video Game Development in India: A Cultural and Creative Industry Embracing Regional Cultural Heritage(s)”

Gris and the Gray Dress: When Clothes Act as Traversal Tools

Congratulations to our Board Member Poonam Chowdhury who recently presented a paper titled “Gris and the Gray Dress: When Clothes Act as Traversal Tools” at the “Affecting Game Space: Theory and Practice” Conference hosted by the University of Edinburgh’s Game Worlds Cluster, Centre for Data, Culture and Society, on the 3rd of September, 2021. The conference took placeContinue reading “Gris and the Gray Dress: When Clothes Act as Traversal Tools”

“Git Gud, Scrub!”: Disease as a Narrative, Gameplay Mechanic and Heroic Fortitude in Sekiro: Shadows Die Twice

Congratulations to our Board Member Geoffrey Fernandez who recently presented a paper titled ‘“Git Gud, Scrub!”: Disease as a Narrative, Gameplay Mechanic and Heroic Fortitude in Sekiro: Shadows Die Twice‘ at the International Medieval Congress Conference 2021 on ‘Climates’, under the session ‘The Middle Ages in Modern Games, II: Medicine, Health, and Disease in GameContinue reading ““Git Gud, Scrub!”: Disease as a Narrative, Gameplay Mechanic and Heroic Fortitude in Sekiro: Shadows Die Twice”

Congratulations, Zahra!

Zahra Rizvi, our blog editor and diversity officer, has a new publication, “An Overview of Queer Autobiography in Select Simulation Video Games: The Case of Animal Crossing: New Horizons and dys4ia” in Women’s Link published by the Dept. of English, Jamia Millia Islamia University. DiGRA India congratulates you, Zahra! Abstract This paper is an attemptContinue reading “Congratulations, Zahra!”