Hiranya Mukherjee The narrative of Prince of Persia: The Sands of Time (Ubisoft Montreal, 2003) can beread as an allegory of the Freudian Oedipal fantasy and the subsequent failure of the infant subject in realizing it. In the beginning of the game, the Prince remarks that: Many men that day sought to win honor andContinue reading ““Call Me Kakolookiyam”: Oedipal Fantasy in Prince of Persia: The Sands of Time”
Category Archives: Blog
Blog: Plague Tale Innocence: The Anxiety of Immersion
Neil Nagwekar, Mumbai, India Disclaimer by Neil: This is not your average IGN review. We don’t rate a game’s story strengths, combat mechanics or engine. Instead, we ask questions like: Why was the game developed in this particular way? How is it best enjoyed? What new does it add to the history of videogames, narrativesContinue reading “Blog: Plague Tale Innocence: The Anxiety of Immersion”
Blog: Ghostrunner (2020): Annihilation, Redemption and the Fall
Ishan Purkait, Presidency University “But who prays for Satan? Who in eighteen centuries, has had the common humanity to pray for the one sinner that needed it most?” -Mark Twain The concept of the Biblical U was introduced by Jay MacPherson and Northrop Frye (2004) in order to emphasize a narrative structure found in theContinue reading “Blog: Ghostrunner (2020): Annihilation, Redemption and the Fall”
DiGRA 2022 Call for papers
DiGRA 2022 will take place in Guadalajara, Mexico from April 25th – 29th 2022. A pre-conference will be held one day prior to the official beginning of the conference. The theme of the upcoming DiGRA 2022 is “Bringing Worlds Together”, exploring games as spaces of speculative possibility, ambiguity and liminality. Game studies have always consideredContinue reading “DiGRA 2022 Call for papers”