লেখাপড়া আর খেলাপড়া

In DiGRA India’s first post in an Indian language, Souvik Mukherjee writes in Bengali about the role of videogames in culture with an emphasis on narrative multiplicity, involvement, and the procedural rhetoric of the game that serve to influence the shaping of the player’s opinions. Mukherjee highlights the importance for both the Humanities and theContinue reading “লেখাপড়া আর খেলাপড়া”

The Crafted Knit

[The following post is Abhishek K.’s runners-up entry for the 2022 Blog article writing competition organized by DiGRA India] Is time a chain? Bound by its physicality, its inevitable aches and sorrows, not having time to rest, or more crucially, play. A shame, and seemingly, there’s nothing to be done about it. Time’s there toContinue reading “The Crafted Knit”

Video Games and Ludic Times: Gaming Era, Decade and Millennial

[The following post is Achintya Debnath’s runners-up entry for the 2022 Blog article writing competition organized by DiGRA India] It goes without saying that time and game have a primitive relation tracing back to origins in the initial forms of hymns, rituals, songs and paintings. The primitive relation became much more engaging with the reminiscenceContinue reading “Video Games and Ludic Times: Gaming Era, Decade and Millennial”

Game Development, Speedrunning and the Correct way to play a game

[The following post is Ishan Purkait’s winning article for the 2022 Blog article writing competition organized by DiGRA India] Watching a world-record speedrun of his game Getting over it with Bennett Foddy, Bennett Foddy began talking about the relationship between speedrunners and game developers, likening it to the way a master craftsman( the developer) mightContinue reading “Game Development, Speedrunning and the Correct way to play a game”

Ishan Purkait wins the DiGRA India Blog Competition

The blog competition results are out After a long and difficult process of grading the very well-written and excellent submissions we received, we are pleased to declare that the winner of the blog competition is Ishan Purkait. We thank all the participants for their excellent and thought-provoking articles, of which, we are pleased to inform,Continue reading “Ishan Purkait wins the DiGRA India Blog Competition”

Meghna Jayanth’s DiGRA India 2021 Keynote: White Protagonism and Imperial Pleasures in Game Design

Note: This text was originally published on Meghna Jayanth’s medium, and has been reposted with author permission. – The text from my Keynote at DIGRA India’s 2021 Conference on 20th November 2021 As I attempted to structure and restructure this talk — trying to organise the various imperial pleasures in game design I wanted to talk about.Continue reading “Meghna Jayanth’s DiGRA India 2021 Keynote: White Protagonism and Imperial Pleasures in Game Design”

Game Studies research opportunities opening up in India: Souvik Mukherjee

Our Board Member, Dr. Souvik Mukherjee, was interviewed by Edugraph to discuss video game culture and game studies in India. Read the exciting and informative interview here: https://www.telegraphindia.com/edugraph/career/game-studies-research-opportunities-opening-up-in-india-souvik-mukherjee/cid/1846134

“Call Me Kakolookiyam”: Oedipal Fantasy in Prince of Persia: The Sands of Time

Hiranya Mukherjee The narrative of Prince of Persia: The Sands of Time (Ubisoft Montreal, 2003) can beread as an allegory of the Freudian Oedipal fantasy and the subsequent failure of the infant subject in realizing it. In the beginning of the game, the Prince remarks that: Many men that day sought to win honor andContinue reading ““Call Me Kakolookiyam”: Oedipal Fantasy in Prince of Persia: The Sands of Time”

Blog: Plague Tale Innocence: The Anxiety of Immersion

Neil Nagwekar, Mumbai, India Disclaimer by Neil: This is not your average IGN review. We don’t rate a game’s story strengths, combat mechanics or engine. Instead, we ask questions like: Why was the game developed in this particular way? How is it best enjoyed? What new does it add to the history of videogames, narrativesContinue reading “Blog: Plague Tale Innocence: The Anxiety of Immersion”