Talk by Zain Memon on 29 October, ‘Story, Mood & Progression – Telling stories through Tabletop games.’

Story, Mood & Progression – Telling stories through Tabletop games. Gaming is the most powerful interactive medium at our disposal, with limitless potential for storytelling. Even as video games are telling increasingly ambitious tales, narrative remains woefully underutilized in board gaming. As a storyteller across mediums, with deep experience in film, VR, and ludology, ZainContinue reading “Talk by Zain Memon on 29 October, ‘Story, Mood & Progression – Telling stories through Tabletop games.’”

DiGRA India Conference 2022

We are currently accepting abstracts for work-in-progress papers until 15th October, 2022. We are happy to announce the return of the DiGRA India Conference for this year! This time the theme is: Videogames, Science Fiction and India. Call For Papers: Following the recent spurt of activity around Indian Science Fiction or Speculative Fiction, a genreContinue reading “DiGRA India Conference 2022”

Talk by Malay Dhamelia, 17 September 2022 @ 7 p.m IST

Title: Designing fun: Viewing Gameplay as a Design Form What exists when we remove fun from the games? In this talk, I will take you through an experiment where we asked players of board games to modify one (only one) game rule to remove fun from the gameplay. The answer to the above question isContinue reading “Talk by Malay Dhamelia, 17 September 2022 @ 7 p.m IST”

Gautam Sen Memorial Boardgame Museum (Kolkata, India) – inauguration

The Gautam Sen Memorial Boardgames Museum will be inaugurated in a simple ceremony on 18 September (Sunday) from 4 p.m to 5:30 p.m, in Kolkata, India. As the space of the museum is at present rather tiny, those interested in attending are requested to kindly register early so we can plan for numbers. The linkContinue reading “Gautam Sen Memorial Boardgame Museum (Kolkata, India) – inauguration”

Talk by Kavita Vemuri

Title: Design and Development of Games for Clinical Diagnosis/ Intervention, 10 September 2022, 19:00 IST Abstract:  Applied or serious (a more common terminology) games are designed with a specific purpose – transfer of knowledge, skill development, behaviour change etc. The expected outcome is tested by either game play analysis or standard evaluations methods.  Games when usedContinue reading “Talk by Kavita Vemuri”

Press Start special issue on videogames and India

Hi Everyone! Press Start is pleased to announce an upcoming special issue and to invite submissions relating to video games and India. The issue will be guest edited by Zahra Rizvi and Souvik Kar. You can find more information on our website!

Talk by Usva Friman on June 20 at 7 p.m. IST (Postponed)

Title: Finnish women players’ gaming and game cultural agency In Finland, 64.2% of women play digital entertainment games, and 43% play them actively, at least once a month. For their doctoral dissertation (University of Turku, 2022), Usva Friman collected interview and online questionnaire material from Finnish adult women who play digital games. The women participatingContinue reading “Talk by Usva Friman on June 20 at 7 p.m. IST (Postponed)”

Call for Papers: Special Issue of CyberOrient on Postcolonialism, Orientalism, and Video Games

CFP: Postcolonialism, Orientalism, and Videogames CyberOrient: Journal of the Virtual Middle East and Islamic World Editor-in-Chief: Daniel M. Varisco Guest Editors: Souvik Mukherjee and Zahra Rizvi Submission Deadline: November 30, 2022 (Full Papers) Aim Video games have literally become a game-changing medium in global culture since the 1970s and yet the representation of gaming culturesContinue reading “Call for Papers: Special Issue of CyberOrient on Postcolonialism, Orientalism, and Video Games”

“হাবজি গাবজি” চলচ্চিত্র ও ভিডিও গেম সম্পর্কিত দুই চারটি কথা

As part of DiGRA India’s Indian vernacular languages posts, Achintya Debnath writes about the recent Bengali movie Habji Gabji (2022). The main theme of the movie, Debnath writes, revolves around the unscientific and misinformed understanding that playing video games causes violent behaviour, negatively impacts powers of concentration and leads to brain damages. Debnath argues thatContinue reading ““হাবজি গাবজি” চলচ্চিত্র ও ভিডিও গেম সম্পর্কিত দুই চারটি কথা”

HEVGA Fellowship for Dr. Souvik Mukherjee

Dr. Souvik Mukherjee, one of our founding members and a DiGRA Distinguished Scholar, has been nominated as a Fellow by the Higher Education Video Game Alliance (HEVGA). DiGRA India congratulates you, Souvik! Dr Souvik Mukherjee is one of the earliest videogame researchers from India and is the author of two monographs, Videogames and Storytelling: Reading Games andContinue reading “HEVGA Fellowship for Dr. Souvik Mukherjee”