Talk by Dr Emil Lundedal Hammar: Cultural Memory & Digital Games: Hegemonic Pasts Through Production, Games, and Play

7th May 2022, 19:00 Indian Standard Time Title: Cultural Memory & Digital Games: Hegemonic Pasts Through Production, Games, and Play. AbstractThis presentation investigates the relation between digital games and common understandings of the past, which people experience through popular culture, formally called ‘cultural memory’. The presentation highlights the relation between cultural memory and digital gamesContinue reading “Talk by Dr Emil Lundedal Hammar: Cultural Memory & Digital Games: Hegemonic Pasts Through Production, Games, and Play”

Sampad Banerjee on “Where can I get that game?” Preservation of Videogames and Why it Matters

TOPIC TITLE: “Where can I get that game?” Preservation of Videogames and Why it Matters Time: 16th April 7 p.m Indian Standard Time Abstract: This talk aims to focus on the aspect of the preservation of video games in current years. While other forms of media are actively curated and taken care of by theContinue reading “Sampad Banerjee on “Where can I get that game?” Preservation of Videogames and Why it Matters”

লেখাপড়া আর খেলাপড়া

In DiGRA India’s first post in an Indian language, Souvik Mukherjee writes in Bengali about the role of videogames in culture with an emphasis on narrative multiplicity, involvement, and the procedural rhetoric of the game that serve to influence the shaping of the player’s opinions. Mukherjee highlights the importance for both the Humanities and theContinue reading “লেখাপড়া আর খেলাপড়া”

Talk by Asha Chidambaram, 26 March 2022 at 7 pm IST:

Title: THE DYNAMICS OF MALAYALI MASS GAMING IN THE CARNIVALESQUE BATTLEGROUNDS OF PUBG AND FREEFIRE This paper looks at how video gaming in Kerala has evolved since the 1990sand how online mobile multiplayer games have ushered in new a new culture of mass gaming and gaming related activities in the 21st century Malayali mediascape. TheContinue reading “Talk by Asha Chidambaram, 26 March 2022 at 7 pm IST:”

The Crafted Knit

[The following post is Abhishek K.’s runners-up entry for the 2022 Blog article writing competition organized by DiGRA India] Is time a chain? Bound by its physicality, its inevitable aches and sorrows, not having time to rest, or more crucially, play. A shame, and seemingly, there’s nothing to be done about it. Time’s there toContinue reading “The Crafted Knit”

Video Games and Ludic Times: Gaming Era, Decade and Millennial

[The following post is Achintya Debnath’s runners-up entry for the 2022 Blog article writing competition organized by DiGRA India] It goes without saying that time and game have a primitive relation tracing back to origins in the initial forms of hymns, rituals, songs and paintings. The primitive relation became much more engaging with the reminiscenceContinue reading “Video Games and Ludic Times: Gaming Era, Decade and Millennial”

Game Development, Speedrunning and the Correct way to play a game

[The following post is Ishan Purkait’s winning article for the 2022 Blog article writing competition organized by DiGRA India] Watching a world-record speedrun of his game Getting over it with Bennett Foddy, Bennett Foddy began talking about the relationship between speedrunners and game developers, likening it to the way a master craftsman( the developer) mightContinue reading “Game Development, Speedrunning and the Correct way to play a game”

Talk by Mathias Fuchs on ‘Animals and Play’ on 6th March 2022

Abstract:The aim of the lecture is to discuss the possibility, modes and historical perspectives on animal play. Starting with Herbert Spencer who refers to “a German writer, whose name I forgot” (Friedrich Schiller), philosophers, sociologists, anthropologists, psychologists and ethologist (Verhaltensforscher in German) speculated about the question whether animals play, which animals play, why animals play,Continue reading “Talk by Mathias Fuchs on ‘Animals and Play’ on 6th March 2022”

‘The Play’s the Thing’- Technology as Performer: Talk by Padmini Ray Murray on 26th February, 7 p.m

Abstract:In 2020 we created a digital theatrical piece called Abhi.Neta Aayenge which raised interesting and provocative questions about audience agency and the role, quite literally played, by technology and its affordances in making this work. I will be discussing how some of these explorations might have resonances for game design as well our understandings ofContinue reading “‘The Play’s the Thing’- Technology as Performer: Talk by Padmini Ray Murray on 26th February, 7 p.m”