ABSTRACT
The talk will critically discuss the possibilities and limitations of video games in dealing with contentious issues from contemporary history. It stems from the speaker’s experience of being a lead game designer of Attentat 1942, an award-winning video game about the Nazi occupation of Czechoslovakia. The talk will revisit the challenges designers faced when they based the game on real historical events and testimonies. Furthermore, the talk will discuss the upcoming game Svoboda 1945: Liberation that deals with the WWII aftermath.